this post was submitted on 21 Dec 2025
178 points (95.9% liked)

Technology

77816 readers
2388 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related news or articles.
  3. Be excellent to each other!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, this includes using AI responses and summaries. To ask if your bot can be added please contact a mod.
  9. Check for duplicates before posting, duplicates may be removed
  10. Accounts 7 days and younger will have their posts automatically removed.

Approved Bots


founded 2 years ago
MODERATORS
 

Clair Obscur won multiple awards but used generative AI art as placeholders during production.

The Indie Game Awards revoked Clair Obscur’s Debut and Game of the Year after the AI disclosure.

IGAs reassigned the awards (Blue Prince, Sorry We’re Closed) and reignited debate on gen-AI use.

you are viewing a single comment's thread
view the rest of the comments
[–] Dojan@pawb.social 1 points 7 hours ago (1 children)

If you're working within such constraints you're not an indie developer and thus not eligible for indie game awards anyway.

Regardless of that, prompting for AI textures is more work than just popping on a placeholder asset anyway. You're not saving time, particularly not if you don't have a good way to manage what is and isn't placeholder thus have to hunt down all the AI generated placeholders before you hit production.

It's a waste of time.

[–] CallMeAnAI@lemmy.world 4 points 7 hours ago* (last edited 7 hours ago) (1 children)

Yes you are. Just small scale. Unless you're working solo and not taking a pay cut development costs are huge. It's amazing how you people will also just inject your own opinion on usefulness. I guess you're just a better artist than everyone on the team. You should start your own studio, you seem to have every skill you need and have mastered the efficient dev process.

[–] Dojan@pawb.social 1 points 5 hours ago

Yes, I do speak from the stance of a professional developer. In what fantasy world are you residing in where a small-scale indie studio has the ability to burn nearly $10 million a year on staff alone?