178
Clair Obscur: Expedition 33 loses Game of the Year from the Indie Game Awards
(www.xda-developers.com)
This is a most excellent place for technology news and articles.
I heard being a video game developer is easy and fun. Just dicking around all day, never dealing with deadlines, not having to pay a staff $200000 dollars a week with investors down your throat.
If you're working within such constraints you're not an indie developer and thus not eligible for indie game awards anyway.
Regardless of that, prompting for AI textures is more work than just popping on a placeholder asset anyway. You're not saving time, particularly not if you don't have a good way to manage what is and isn't placeholder thus have to hunt down all the AI generated placeholders before you hit production.
It's a waste of time.
Yes you are. Just small scale. Unless you're working solo and not taking a pay cut development costs are huge. It's amazing how you people will also just inject your own opinion on usefulness. I guess you're just a better artist than everyone on the team. You should start your own studio, you seem to have every skill you need and have mastered the efficient dev process.
Yes, I do speak from the stance of a professional developer. In what fantasy world are you residing in where a small-scale indie studio has the ability to burn nearly $10 million a year on staff alone?