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Steam Replay is live and notes only 14% "of playtime spent by all Steam users" was for 2025 releases
(www.gamingonlinux.com)
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
I have a gtx 1080. 2025 games are mostly written in unreal 5. Unreal 5 is designed such that not even the highest end gpus can actually run it without framegen. And now also with mandatory raytracing.
Older games still work, and they look and run better for me.
And most U5 games look kinda the same
It does depend on the game, Satisfactory for example uses UE5 (5.3.2) and runs perfectly fine for me without framegen at 5120x1440. Admittedly I run it on an RX 6900, so not an average card. But at the other hand it's already an older one and that resolution approaches 4K.
Unless something changed fairly recently the game also doesn't use Lumen by default, let alone raytracing. Was RT made mandatory in later UE5 versions? Because it's definitely not mandatory for every UE5 version.
UE5 is by no means a lightweight engine, but I do wonder how many of the issues are caused by lack of optimisation.
I would love to play satisfactory more but it makes my cpu so hot :( and now that RAM prices have tripled or whatever I'm not gonna be upgrading any time soon
Yeah, RAM prices are crazy. When I built my current system I threw in 64GB so I could mess around with stuff like Kubernetes and virtual machines without worrying about memory shortage. Memory was cheap enough that it was a no-brainer. I feel like a millionaire when I look at how much that would set me back now. 😅
ue5 doesn't force rt. But the number of games that do mandate rt (ex the latest indiana jones game) is increasing. I flat out can't play those.
Ah, yeah, that's a design decision that sucks. Those games I'll pick up in few years when I have a card that's capable of RT at an acceptable framerate. I get that tech becomes mandatory at some point, the same has happened with OpenGL/DirectX and the various pixel shading versions back in the day. But in my opinion enforcing ray tracing came way too early, seeing how it eats performance.