this post was submitted on 18 Dec 2025
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[โ€“] radamant@lemmy.world 1 points 10 hours ago (1 children)

While I have no love for a lot of modern AAA devs, Threat Interactive is not an authority on whatever he preaches. No games shipped, only some UE5 snake oil config files. No proof of any experience or credibility, just bashing. I wouldn't watch that stuff or bring it up as some sort of authority on 3D graphics.

[โ€“] sp3ctr4l@lemmy.dbzer0.com 1 points 8 hours ago

Well, I also tinker with being a game dev, haven't shipped anything yet, but I find his technical breakdowns comprehensive and enlightening, as far as it goes with render pipeline analysis.

Its also not just bashing.

As I said, he goes out of his way to showcase examples of better ways to do things, he finds rather rare or seldom used rendering techniques, and will do a whole breakdown of why he thinks these alternatives should be used instead.

His whole video on normal aware anti aliasing was fascinating.

He is suggesting superior solutions, not just criticizing poor ones.

If you can watch one of his hour long analysis videos and not think that they show any experience whennit comes to comparing, contrasting, and optimizing render pipelines, then frankly, I don't think you're qualified to have an opinion, as the breadth, and level of detail he goes into is superior to many others in the industry, and showcases itself.

I'm not saying he's some kind of perfect game dev... there's a lot more to being a game dev than optimizing render pipelines... but within that subset of game dev, I think he knows what he's talking about.