this post was submitted on 18 Dec 2025
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[–] jjjalljs@ttrpg.network 24 points 11 hours ago

On player training, I like systems where you can bribe players to let bad things happen.

Like in vampire: the requiem, a player can always turn a regular failure into a Dramatic Failure, and get a little XP. This meant the players went from "oh no the cave is probably full of monsters let's take forever stressing" to "I ROLLED GARBAGE CAN I JUST BARGE IN LIKE A CONFIDENT IDIOT FOR MY DRAMATIC FAILURE?"

Tastes vary, but I found it made a more interesting and snappier game.