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Steam Replay is live and notes only 14% "of playtime spent by all Steam users" was for 2025 releases
(www.gamingonlinux.com)
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
I’d be more curious to see what percentage of game sales were for 2025 titles versus older.
I think that would paint a truer picture of player behaviour, and whether there are any fundamental shifts in trends.