this post was submitted on 16 Dec 2025
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[–] Deconceptualist@leminal.space 1 points 3 days ago (1 children)

Have they fixed the movement so sprinting doesn't disable when the terrain rises 2 cm? And so you don't have to melee-jump to get everywhere at a decent speed?

Are there more than 2 space station interiors now? And more than 3 hostile plants across multiple galaxies? And actual geography like rivers or ice caps?

As you can maybe tell I wanted to like the game but wasn't very impressed when I played ~2 years ago.

[–] Redjard@lemmy.dbzer0.com 2 points 3 days ago (1 children)

yes, yes.

yes, I think so, no.

But I don't think that's all that important. Mlre importantly it feels more interesging now, and probably has a few cool new things you didn't even know you wanted.
I found nms is pretty reliably getting less boring and anoying over time, though it's still not perfect by any means.

[–] Deconceptualist@leminal.space 2 points 3 days ago* (last edited 3 days ago) (1 children)

Thanks! Can you elaborate on the movement updates? It felt bad before, especially since I used to play Warframe (which probably has the best third-person mobility ever).

[–] Redjard@lemmy.dbzer0.com 2 points 3 days ago

There is some more complexity. Melee jetpack jumping is still a thing, but with more skill, you need a sort of double jump that eats jetpack like nothing and takes reach, then land on a fitting slope to launch. You'll loose height and it ends when you hit ground, so aiming this well under those conditions feels really good. The longer the jumps the more efficient.

There are also movement upgrades pairing with this you can select. Either just skipping it and going for run speed, or embracing it speccing into the jetpack.
This also makes sure things don't feel slow anymore down the progression no matter the specifics.