this post was submitted on 14 Dec 2025
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Most people leave the industry when you crunch through a game and then get laid off anyways when the studio closes.
Even so, its the team's collective experience that's important. An individual themselves might have a lot of experience shipping games, but getting laid off and joining a new team just means they'll get to watch the new management make the same mistakes they just went through.
Edit: Fixed getting laid -> getting laid off lol