this post was submitted on 14 Dec 2025
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[–] justdaveisfine@piefed.social 18 points 1 day ago (1 children)

He's right, its brutal that a single "failed" or even a break even title can end a studio and all the talent and experience gets lost.

A bad game is often valuable dev experience, even if it doesn't feel that way when you're going through it.

[–] raviiishing@sh.itjust.works 1 points 5 hours ago (1 children)

and all the talent and experience gets lost.

The people are still alive, lol.

[–] justdaveisfine@piefed.social 1 points 4 hours ago* (last edited 3 hours ago)

Most people leave the industry when you crunch through a game and then get laid off anyways when the studio closes.

Even so, its the team's collective experience that's important. An individual themselves might have a lot of experience shipping games, but getting laid off and joining a new team just means they'll get to watch the new management make the same mistakes they just went through.

Edit: Fixed getting laid -> getting laid off lol