this post was submitted on 12 Dec 2025
793 points (94.6% liked)
Microblog Memes
9884 readers
1819 users here now
A place to share screenshots of Microblog posts, whether from Mastodon, tumblr, ~~Twitter~~ X, KBin, Threads or elsewhere.
Created as an evolution of White People Twitter and other tweet-capture subreddits.
Rules:
- Please put at least one word relevant to the post in the post title.
- Be nice.
- No advertising, brand promotion or guerilla marketing.
- Posters are encouraged to link to the toot or tweet etc in the description of posts.
Related communities:
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Ah yes, unlocking skills over time in games is heinous now.
There's skills and then there's basic game mechanics.
Assassin's Creed Valhalla didn't introduce the series signature Leap of Faith until early in the second act, which understandably pissed off longtime fans who had been using it as a fundamental part of playing from during or just after the tutorial in previous AC games going back DECADES.
Now imagine a similarly crucial gameplay mechanic in Harry Potter (let's say a spell that demeans a marginalized group more thoroughly than you can otherwise do), but it isn't introduced until well into the THIRD act.
THAT'S heinous game design.
Dear god lol
Idk I haven't played the game, you're clearly not coming from any objective standpoint though nor do you seem to have any idea what the actual skill unlocks would be.
It's just an extremely silly thing to call heinous when there's actual heinous things happening in our world all the time.
My guy, heinous is just a word to describe stuff. The basic mechanics of your character are locked behind what feel like endless tutorial missions. It's bad game design. This is independent of any ongoing genocides
I didn't say skills dingus
What are skills in games but additions to mechanics?