Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.

Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/tos/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
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I really like the game, I've been playing for a while. I really wish it had the option to implement a debug in the game, as I've seen in another version (a pixel dungeon with a scroll of debug) that we use to have access to the items and try the game in a different way, it would be really cool.
Afraid I don't plan to add a cheat mode to Shattered.
If I download the source code and try to implement the scroll of debug, could that work? I'm interested in playing to the end of the game but exploring in "creative mode." I've already tried implementing it manually in the game's code but haven't been successful. Do you have any tips on how to do this?
Afraid ai don't know how scroll of debug works so I can't help you too much there, but after you get Shattered compiling it would be very easy to give yourself any items you want by adding some code in heroclass, or changing starting floor by editing dungeon.init.