this post was submitted on 02 Dec 2025
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Linux Gaming
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Linux is sure becoming the universal platform - We just need a proper macOS compatibility layer now
You can emulate it by opening up your mouse and carefully ripping all of the button switches other than the left one out. Then go into your BIOS, underclock your CPU (or alternatively, go to the store you got your computer or parts from and just give them more money).
Then get some plaster and just cover up most of the ports on the back of your computer. Don't worry, you'll replace them with dongles, there's a nice selection available for purchase!
Then uninstall proton and go around claiming that your computer is the only one that can handle making art (doesn't matter if you're an artist, just smugly insist this is the case).
Oh also forget that your computer is a computer. I don't know what you need to think it is, but only nerds use computers, you're not a nerd, you're cool because you're on a mac. Or pretending to be on one.
This is gold
For what, exactly?
Logic Pro?
Could be, but there are plenty of DAWs out there.
I am told by most sound engineers i know that Logic Pro is the bee knees. i don't have any experience in the field myself but it's certainly not the only Mac only software. Linux being the only true cross platform compatible OS though would be a HUGE selling point for it
Yeah, I'm not an expert, or even a noob on sound, my brother in law is a sound engineer (old school) and he says Logic Pro is great, basically flawless, but that it is more for large volume production because it allows you to just take care of some stuff and the DAW will handle everything else. You'll understand that I didn't ask what he meant by "stuff" as it would have gone way over my head.
At the end of the day, there's 2 ways to have Linux reach mainstream, either the developers start developing for Linux (unlikely with most software providers as they don't see the potential profit in such a small part of users) or we keep getting translation layers like Proton and such (which is, in my opinion, way better than was expected by most, and only getting much better). I would also assume that a translation layer for Mac software would be way easier to jump into because Unix. But it stands to reason that these are more focused towards Windows software for the exact same reason mentioned above for the Windows software developers, as the ratio is about 7:1 windows vs Mac.
It's convoluted, for sure, but Linux has really been established in the last 5 years, and while I don't believe there will ever be a 'year of the Linux desktop', the growth will continue, specially with Microsoft'assistance making windows such a disgusting flop.
Some mobile/tablet games are still iOS exclusive but absolutely excellent games, this could make it possible to sideload those
That makes sense. I would like to see valve bring everything gaming related over to Linux,regardless of the platform originally developed for.
No reason for a full compatibility layer when we already have GNOME
We have Darling !
I'm ignorant, because I never needed anything that only a Mac can do. Can you clue me in in the cost justification for this?