this post was submitted on 01 Dec 2025
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[–] Tar_alcaran@sh.itjust.works 71 points 2 weeks ago (4 children)

Hence the number one rule: cool stuff should be done in the game, not your backstory.

[–] cassandrafatigue@lemmy.dbzer0.com 28 points 2 weeks ago* (last edited 2 weeks ago)

The one solution is to end the back story bad 'so anyway, he's learning how to walk again after... That.' or 'crawled into a bottle afterwards, and you'll have a hell of a time fishing her out. In the meantime, she can still manage a cantrip from time to time. Most days.' Especially if you're going for a 'last job' or 'old gunslinger' vibe.

Works really well if your early build is super specialized, and, like 'they still remember how to do that part just on reflex'

[–] AyuTsukasa@lemmy.zip 9 points 2 weeks ago (1 children)

Or just start the campaign at a higher level.

[–] Archpawn@lemmy.world 1 points 2 weeks ago

But then you're still missing out on killing the dragon.

[–] Maestro@fedia.io 7 points 2 weeks ago (1 children)

Ohhh, that's a good one. I'm stealing that!

[–] DacoTaco@lemmy.world 9 points 2 weeks ago (1 children)

I thought it was im the rule book that players should do so. If i have an epic backstory im playing and ancient old fart that has not battled in centuries and is not used to it anymore

[–] spittingimage@lemmy.world 7 points 2 weeks ago

One of the most fun characters I've played was a broken-down elite super-science soldier who was so addled by basilisk memes and psychotronic warfare that he needed his intelligent gun to remind him where he was every ten minutes.

[–] EnsignWashout@startrek.website 5 points 2 weeks ago

Hence the number one rule: cool stuff should be done in the game, not your backstory.

I prefer Fate, where the rules practically require having cool stuff in each character's back story.