this post was submitted on 28 Nov 2025
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Indie gamedev existed for years before AI. You can just sit down and make a game. And if you don't care enough to actually work on it, why would people even spend their money on "your" product?
Games bring together a lot of different mediums and require a diverse set of skills. So for instance someone might be great at drawing, and have a great idea for a game that uses their art, but they have a hard time with coding, and use AI to simplify that part of it for them in a way that's more flexible than some other more restrictive solution like RPG Maker, which might make it closer to their vision for the kind of game they wanted to make. I think such a game could be worth playing, assuming the person making it cares about what they are making and puts their own work into it.
Or, like in the past, people figure out solutions to the limitations and make something new. The fog in silent Hill is an example.
I'd rather pay for a game that looks shittier and handmade than ai garbage.
Silent Hill was made by a huge studio with large financial backing.
I'd rather pay for a game made by a solo Indie dev who used AI to help them over evil corpo garbage.
First of all, missing my point in bringing up the fog mechanic. It was a limitation that they found a clever workaround for that ended up enhancing the game greatly. If they didn't have that limitation, there wouldn't be the fog, and the game would suffer from it.
Secondly, don't try to pull the "oh AI is rebellious anti corporation tech" bullshit, AI is made and run by nothing but huge corporations with large financial backing who are making evil corpo garbage. You're not a rebel for using it, you're just another bootlicker.