this post was submitted on 28 Nov 2025
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Yes, that's what I'm considering and that's my point of view.
As I wrote at the end of my post, I totally agree with full disclosure as I think buyers are entitled to make an informed decision and many people feel that the use of AI in making a game is something that makes a difference in their purchasing decision.
I'm not so sure it's devs wanting to hide that they're using AI. I think is more of a mix of AI use having become an ideological subject for some people (for understandable reasons given the veritable shitshow of speculative investment, fraud and deceit around it, not to mention that many AI models - especially the corporate ones - are trained on other people's work against the will of those people) and some are absolutist about it to the point of irrationality (that part is less understandable), and many if not most of those making and selling games not wanting to lose a single sale not matter what.
Whilst I hold the principle that buyers should know what they're getting before they buy it (and I try to be fair on it rather than wanting it for myself alone, so that means that principle also applies to my potential customers and I'm willing to lose sales for that), mine is a one-person Indie, so the company is me and follows my principles. Some in the industry do not hold such principles or just work in or lead companies which they do not own, so instead they push for the option that maximizes profit, and that's getting the upsides on both sides - one one side using AI to reduce manpower costs AND on the other not losing the sales of customers who are against AI use like that, which would happen if they were informed about it, so they don't want mandatory disclosure.