this post was submitted on 28 Nov 2025
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A Valve artist has defended AI disclosures on storefronts like Steam, saying they only scare those with "low effort" products.

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[–] orb360@lemmy.ca 7 points 2 weeks ago (1 children)

You could write the base game without AI, then add the extended AI resources as a DLC pack

[–] Aceticon@lemmy.dbzer0.com 7 points 2 weeks ago (2 children)

That's actually a very interesting way to tackle the whole thing and opens up an even broader scope than it seems at first sight.

The base game has simple text-only character "speech" with no portraits.

AI generated character portraits with AI-generated voices is a free DLC released alongside the game.

For my specific case there would be no gameplay differences in having or not the DLC installed, only a simpler or fancier version of character interaction.

Also given that some of that stuff is going to be a lot of voice recordings, it makes the base game much smaller.

Its give gamers a choice, which is as it should be IMHO, and it also gives me feedback on how many people would rather have a less fancy version without AI generated elements over having a fancier version with AI generated elements.

[–] notabot@piefed.social 5 points 2 weeks ago

This is definitely a good way to go; not only does it decouple the AI generated assets from the game, but in doing so lets you get a picture of how important they are to your players. It might be that everyone grabs the DLC despite it being AI generated, or it might be that a large chunk avoid it because of that. That would be useful information for your next game.

[–] zalgotext@sh.itjust.works 3 points 2 weeks ago

From there, it probably wouldn't be too difficult to make it moddable, so people could even create their own voice packs and portraits if they wanted