this post was submitted on 28 Nov 2025
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Check out demos, read reviews. If it's good it's good, if it's bad it's bad. What does it matter how it was made?
Which demos? Those are long dead on Steam. Demos are now basically paid early access releases...
It's one of the quality indicators. Just like the game engine. E.g. I know Bethesda games will have shit performance and be bug ridden because they use Creation Engine.
Actually I've found the opposite, it feels like industry moved away from demos for quite awhile. But steam has been recently showcasing games with demos and encouraging them? (Probably not true of AAA)
I guess the situation is a bit better since their 2024 overhaul, but it's mostly limited to indie devs not like before demos were used by every single studio and publisher as a marketing tool to allow people actually playtest the game not only to see if the game is interesting but also it's performance on your machine.
itch.io still beats Steam into ground in this area.
Ok. I admit I'm not really into the scene and so I'm talking generically. But I see my daughter watch hours of YouTube of other people playing new games and commenting (rather moronically) on them. Seems like a pretty it should be pretty easy to see if the game is worth your money before you buy.
And the disclosure wouldn't change anything for those that do research for their purchaces outside the store page, but it would have an impact on people that don't.
But why should it matter at all? They don't list whether the game was written in c++ or c# because it makes no difference. What matters is the game play. If it's good, it's good.
Sure they do. That's what game engine disclosure does.
Do they really? And do you care? I mean I understand if they tell you it's based on Unity or what other framework systems, because that would dictate a certain look and feel area, but the programming language?
Coding language for the game engine is directly related to the game performance. Whether most people know about different engines or care about them is not that relevant as it is being disclosed already. But if nobody has an issue with disclosing that which most people might not care about then it really shouldn't be an isuse to disclose LLM usage which we know a lot of people care about since it has the same or similar considerations as game engine just for a lot more people.
Many of those Youtubers get paid to play those games, and the ones catering to younger audiences are particularly bad at providing those disclaimers
Because AI-gened voices and graphics are terrible in their own right. They're super unnatural and casually wander into Uncanny Valley.
Also I'm not paying for a product that wasn't human-made. I don't want to support those who waste their time talking to a chatbot like a moron.
They are terrible now, but they will get better and better. The code will be at least AI-assist generated regardless.
I don't think LLMs will survive for so long
No. AI cannot "get better," that's what techbros say so they don't light a trillion dollars on fire. LLMs cannot avoid hallucinations and even now are being trained on their own excrement, human centipede style. They hope you tell yourself this lie so you don't notice when they move on to the next hyped up pile of shit.
I use ai tools for embedded code generation regularly. They are getting noticeably better by the month. The tools that wrap the ai direct it better and the reasoning systems really work out pretty complicated systems quite well now. One still needs to know how to architect stuff, and be aware to redirect it when it goes off the rails, but there's absolutely no doubt that it speeds up coding and can do a good job.
You wanna try out the new Soylent Green?