this post was submitted on 14 Nov 2025
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Linux Gaming
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Maybe I'm wrong but the server could read where the players are and what are they don't and see if they can do that without using cheats. Then you keep the statistics of every player and flag every time there's something strange. If too much flags raise, check the user. I don't see the need to do it in real time. Some games will be bad... but nothing stops the server from rescoring the game after checking if a cheater is detected. The server can even send an alert to the other players of that game and let them decide how to fix the end result of the game.