this post was submitted on 04 Nov 2025
20 points (88.5% liked)

Strategy Games

326 readers
31 users here now

Computer games with a strategic component; construction, expansion, armies, economic development. Discussion on all sub-genres (RTS, Grand Strategy, Economic Strategy) is welcome, but the focus is on generic strategy games and hybrid games that don't fit into the following communities:


Some other gaming communities across the Threadiverse:


Game specific communities across the Threadiverse:


Rules

  1. Follow the Piefed.world Rules - https://legal.piefed.world/tos

  2. Be kind. No bullying, harassment, racism, sexism etc. against other users.

  3. No spam, illegal content, or NSFW content (no games with NSFW images/video).

  4. Please stay on topic, adjacent genres (e.g. RTS, TBS) are of course fine.

founded 2 months ago
MODERATORS
 

Hello everyone!

I'm working on a sci-fi grand strategy game named Uncharted Sectors and I'm trying to get feedback on the capsule art.

A good capsule art should convey the game's genre in addition to, of course, make people want to click on it. My problem is that "grand strategy" doesn't have clear visual markers (like a hammer for crafting games for example) apart from having 1-5 bossy-looking people and a somewhat elegant title. So I have some trouble finding the sweet spot.

Could I ask you which one you feel conveys "grand strategy" the most? On which you'd be more likely to click on seeing it on Steam or another platform? Which one do you prefer? If you have improvement ideas, or other feedback?

you are viewing a single comment's thread
view the rest of the comments
[–] lmagitem@lemmy.zip 2 points 3 hours ago (1 children)

Hahaha yeah I have to get rid of space hitler. But moving things around in photoshop and going back on my drawing tablet to edit an illustration aren't the same level of work so I didn't jump on it immediately.

To be honest I probably need to just hire a real illustrator, those characters are packed with small errors that aren't noticeable at first glance but which make them look "off".

Thanks for your feedback :)

[–] TehBamski@lemmy.world 2 points 3 hours ago

But moving things around in photoshop and going back on my drawing tablet to edit an illustration aren’t the same level of work so I didn’t jump on it immediately.

It's completely reasonable.

To be honest I probably need to just hire a real illustrator, those characters are packed with small errors that aren’t noticeable at first glance but which make them look “off”.

I guess you could. But I don't think there's anything wrong with them. Sure, there might be a few details that aren't exactly what you want, but they look great as is. I can't think of anything to change about them. 'Don't let perfection get in the way of a done product.' Also, don't let it eat you up. The longer you or anyone else works on something, they are going to notice things, the more hours they have it in front of them. But that's not going to be the case for 99.8% of people, I would guess, who view it. Plus, we want to play your game more than stare at your video game store front art and find the "off" bits and pieces.