this post was submitted on 04 Nov 2025
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Strategy Games
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Computer games with a strategic component; construction, expansion, armies, economic development. Discussion on all sub-genres (RTS, Grand Strategy, Economic Strategy) is welcome, but the focus is on generic strategy games and hybrid games that don't fit into the following communities:
- City Builders - !citybuilders@sh.itjust.works
- RTS Games - !rts@reddthat.com
- Turn-based Strategy (4X) - !turnbasedstrategy@piefed.world
- Tycoon / Business Sim Games - !tycoon@lemmy.world
Some other gaming communities across the Threadiverse:
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- Automation Games - !automationgames@lemmy.zip
- Cozy Games - !cozygames@lemmy.world
- Incremental - !incremental_games@incremental.social
- Indie Games (variety) - !bside@fedia.io
- Lifesim Games - !lifesimulation@lemmy.world
- Open Source Games - !foss_gaming@lemmy.world
- PC RPGs (cRPGs) - !crpg@lemmy.world
- Roguelike Games - !roguelikes@lemmy.world
- Space Games (variety) - !space_games@piefed.world
- Video Game Art - !gameart@sopuli.xyz
- Video Game Music - !vgmusic@lemmy.world
- Video Game Questions - !askgaming@piefed.social
Game specific communities across the Threadiverse:
- Paradox Games - !paradoxgames@lemmy.world
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Thank you very much for your very professional feedback (I guess you are an illustrator or a graphic designer?), it's really helpful :)
Yup been doing this for a long time. My mantra is essentially "less is more". Because if the design doesn't communicate clearly you're overworking it.
The hardest thing about the job is knowing where to stop. Design isn't about showing off, it's about quick and clear communication of visual elements.
Everything you got going on is working to some extent. I think it speaks "space game". Using purples/blues, literally showing space and ships all melds that message. The aristocratic outfits of the people communicates, they are not doing the dirty work "strategists/rulers". Not making aggressive movements, arms crossed is "thought" again strategy. You could vary them more if you want to push conflict between the two, alter colors change them to reflect opposites.
Depends what on what you're trying to sell. Right now they are similar enough they could brother and sister from the same background. Essentially you have a visual comparison of a green apple vs a red apple, instead of an apple vs orange.
I could analyze this to death ☠️. Just trust your gut. I'm just rattling this shit off as I wait for files to load.
You're absolutely right, less is more. Apart from the actual illustration parts, I didn't spend that much time working on the composition and design, and it shows.
What you're reading is more or less what I wanted to convey though, so I'm glad this works at least.
May I ask you what do you think about this version?
This works really well! Think you did a few other smart things I missed, like simplifying the colors around the title. Double line border with the interior line tucked behind them creates so nice separation between foreground/background.
Much improved with only a few little tweaks.
Think I read someone mentioned the space ship being a little too faded, maybe play with saturating it a little more so it doesn't get lost too much in the fog. But doesn't pop out too much and distract.
But yeah you could slap this up and call it a day as is.