this post was submitted on 04 Nov 2025
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[–] Akt0@reddthat.com 4 points 2 hours ago

Uh, interesting take seeing as how they could just host a website to distribute, or go through a site like itch.io.

From the article:

That's according to a new whitepaper from PC distribution platform Rokky titled 'The State of PC Game Distribution.'

Oh, and they aren't biased at all, I'm sure.

From the referenced paper:

88% of studios say Steam accounts for over 75% of their revenue. 72% feel Steam effectively exists as a monopoly and 53% are concerned about their level of reliance on that single platform.

48% have distributed a title to the Epic Games Store, 30% to marketplaces such as G2A and Kinguin, 38% to e-stores such as Fanatical or Humble Bundle, 10% have distributed with GOG, and 8% with itch.io.

I'm not going to make an account to read their paper, but I'm dubious about the methodology, and they don't seem to understand the definition of the word 'monopoly', when they list so many alternatives in the summary.

And a cherry on top from the blurb on the Rokky site showing in search results:

Rokky has acquired ChinaPlay, unlocking access to over 1M Chinese gamers for global publishers.