this post was submitted on 04 Nov 2025
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[–] med@sh.itjust.works 6 points 21 hours ago (1 children)

You know what I would buy? Hitman set in ancient Egypt.

Infiltrating a workgang forced to build a pyramid, putting a spitting cobra into a nasty enforcer's chamber pot because he owes the Potiphar some serious myrrh?

Sign me up.

[–] BreadstickNinja@lemmy.world 4 points 16 hours ago (1 children)

Honestly, not a bad idea. Synthesizing and iterating, taking things out of context, combining elements you haven't before - that's how you get something interesting.

Ubi's problem is that their gameplay loops are completely stale. There just isn't enough new and different, the stories are trite, the dialogue is shit, and everything is boring and predictable.

I somewhat enjoyed the first Assassin's Creed, but was a little bitter it wasn't the Prince of Persia game they'd intended the engine for. I didn't find "walking slowly to blend in with a crowd" to be as fun as the intense combat and tight platforming of Sands of Time. But I cannot for the life of me understand how the series blew up into a juggernaut of a dozen releases over two decades.

I'm actually playing The Lost Crown now and - not that I'm the first to observe this - but I feel like it's the best thing Ubi has done since The Two Thrones twenty years ago. This is the kind of risk that Ubi should be taking. Modest games, smaller budgets, new genres. Diversify and let the creatives create. Let small projects succeed and give them a sequel. If small projects fail, it doesn't break the bank. But for christ's sake stop releasing the same three giant boring games over and over.

[–] Uruanna@lemmy.world 2 points 13 hours ago* (last edited 13 hours ago)

I'm still sad they killed the 2008 Prince of Persia after the DLC, top of my list from them. (Lost Crown isn't far)

Also TBF, Origins isn't the best example to blame them for making a stale loop, since that's precisely the game where they updated the AC formula to make it a lot more RPG.

But I cannot for the life of me understand how the series blew up into a juggernaut of a dozen releases over two decades.

Heavily historical setting fairly accurate about settings that a lot of people are interested about. Nothing easier. You can literally throw a dart at a map and a timeline and make something interesting with a shit story. People will buy a million of them, doesn't matter if they're all the same game. It's a goddamn mystery that no one is doing anything like that with their own engine, absolute lack of imagination.