this post was submitted on 04 Nov 2025
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Strategy Games

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Computer games with a strategic component; construction, expansion, armies, economic development. Discussion on all sub-genres (RTS, Grand Strategy, Economic Strategy) is welcome, but the focus is on generic strategy games and hybrid games that don't fit into the following communities:


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Hello everyone!

I'm working on a sci-fi grand strategy game named Uncharted Sectors and I'm trying to get feedback on the capsule art.

A good capsule art should convey the game's genre in addition to, of course, make people want to click on it. My problem is that "grand strategy" doesn't have clear visual markers (like a hammer for crafting games for example) apart from having 1-5 bossy-looking people and a somewhat elegant title. So I have some trouble finding the sweet spot.

Could I ask you which one you feel conveys "grand strategy" the most? On which you'd be more likely to click on seeing it on Steam or another platform? Which one do you prefer? If you have improvement ideas, or other feedback?

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[–] Agent_Karyo@piefed.world 7 points 21 hours ago (1 children)

I like number 2 more, because the ship is clearer. I feel the ship should be even more prominent (within reason).

Interesting game, I am surprised I haven't heard of it. It's my kind of game, wishlisted.

I am actually going through a playthrough of Star Ruler 2 but with ~3,000 systems, it plays much more like a grand strategy game (the game was designed for 50-100 system) than the intended RTS / 4X hybrid.

[–] lmagitem@lemmy.zip 4 points 21 hours ago (1 children)

Oh I didn't consider the importance of the ship that much! Thank you for pointing it out. And for the comment :)

As for your playthrough, it's quite the change of scale indeed! How is the game holding up? I guess there must be a loooot of micro-management, is it still interesting at that scale?

[–] Agent_Karyo@piefed.world 2 points 19 hours ago* (last edited 16 hours ago) (1 children)

I have a 5800X and FPS starts to suffer once all empires colonize about ~1,200 systems.

Yes, it does become micro-heavy, but that's what I play it for. A pulp sci-fi galactic empire expansion/management game with cold war style politicking.

It has that "just one more turn" feel because you can keep expanding and the resource system always needs new planets/resources to level up your core planets/system.

One of the three galaxies:

The capital system:

[–] lmagitem@lemmy.zip 2 points 18 hours ago

Haha it looks glorious! I love the vibe you're going for.