this post was submitted on 04 Nov 2025
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Strategy Games
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Computer games with a strategic component; construction, expansion, armies, economic development. Discussion on all sub-genres (RTS, Grand Strategy, Economic Strategy) is welcome, but the focus is on generic strategy games and hybrid games that don't fit into the following communities:
- City Builders - !citybuilders@sh.itjust.works
- RTS Games - !rts@reddthat.com
- Turn-based Strategy (4X) - !turnbasedstrategy@piefed.world
- Tycoon / Business Sim Games - !tycoon@lemmy.world
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- Automation Games - !automationgames@lemmy.zip
- Cozy Games - !cozygames@lemmy.world
- Incremental - !incremental_games@incremental.social
- Indie Games (variety) - !bside@fedia.io
- Lifesim Games - !lifesimulation@lemmy.world
- Open Source Games - !foss_gaming@lemmy.world
- PC RPGs (cRPGs) - !crpg@lemmy.world
- Roguelike Games - !roguelikes@lemmy.world
- Space Games (variety) - !space_games@piefed.world
- Video Game Art - !gameart@sopuli.xyz
- Video Game Music - !vgmusic@lemmy.world
- Video Game Questions - !askgaming@piefed.social
Game specific communities across the Threadiverse:
- Paradox Games - !paradoxgames@lemmy.world
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I like number 2 more, because the ship is clearer. I feel the ship should be even more prominent (within reason).
Interesting game, I am surprised I haven't heard of it. It's my kind of game, wishlisted.
I am actually going through a playthrough of Star Ruler 2 but with ~3,000 systems, it plays much more like a grand strategy game (the game was designed for 50-100 system) than the intended RTS / 4X hybrid.
Oh I didn't consider the importance of the ship that much! Thank you for pointing it out. And for the comment :)
As for your playthrough, it's quite the change of scale indeed! How is the game holding up? I guess there must be a loooot of micro-management, is it still interesting at that scale?
I have a 5800X and FPS starts to suffer once all empires colonize about ~1,200 systems.
Yes, it does become micro-heavy, but that's what I play it for. A pulp sci-fi galactic empire expansion/management game with cold war style politicking.
It has that "just one more turn" feel because you can keep expanding and the resource system always needs new planets/resources to level up your core planets/system.
One of the three galaxies:
The capital system:
Haha it looks glorious! I love the vibe you're going for.