this post was submitted on 02 Nov 2025
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[–] spittingimage@lemmy.world 1 points 1 day ago

Actually if combat are long enough that re-inforcement have the time to come you’re doing something wrong.

I thought then and I think now that a rule which can potentially increase the number of opponents every round shouldn't apply in every combat. And that running a TTRPG as a solo wargame with (very!) occasional participation by other players is a bad way to have fun with your friends.