this post was submitted on 02 Nov 2025
29 points (100.0% liked)
rpg
4272 readers
1 users here now
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
- Do not distribute pirate content
- Do not incite arguments/flamewars/gatekeeping.
- Do not submit video game content unless the game is based on a tabletop RPG property and is newsworthy.
- Image and video links MUST be TTRPG related and should be shared as self posts/text with context or discussion unless they fall under our specific case rules.
- Do not submit posts looking for players, groups or games.
- Do not advertise for livestreams
- Limit Self-promotions. Active members may promote their own content once per week. Crowdfunding posts are limited to one announcement and one reminder across all users.
- Comment respectfully. Refrain from personal attacks and discriminatory (racist, homophobic, transphobic, etc.) comments. Comments deemed abusive may be removed by moderators.
- No Zak S content.
- Off-Topic: Book trade, Boardgames, wargames, video games are generally off-topic.
- No AI-generated content. Discussion of AI generation pertaining to RPGs is explicitly allowed.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Actually if combat are long enough that re-inforcement have the time to come you're doing something wrong. NPC aren't stormtroopers who always miss, and PC aren't doing practice shooting. A combat shall be quick and deadly, if you're lucky one hit shall cause an injury, but usually an opponent doing a successful attack roll will at least incapacitate a PC.
In the same category, once a character lost enought HP to get maluses, I ask them to roll endurance (whatever how it's called in your game) to simply stay conscious, not only it helps preventing stupid death, but make combat faster. I believe some OSR games have a morale roll acting a bit similar
I thought then and I think now that a rule which can potentially increase the number of opponents every round shouldn't apply in every combat. And that running a TTRPG as a solo wargame with (very!) occasional participation by other players is a bad way to have fun with your friends.