this post was submitted on 01 Nov 2025
        
      
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No, it wouldn't. Because you cannot make it reproduceable on that scale.
Normal analog hardware, e.g. audio tops out at about 16 bits of precision. If you go individually tuned and high end and expensive (studio equipment) you get maybe 24 bits. That is eons from the 52 bits mantissa precision of a double float.
Analog audio hardware has no resolution or bit depth. An analog signal (voltage on a wire/trace) is something physical, so its exact value is only limited by the precision of the instrument you're using to measure it. In a microphone-amp-speaker chain there are no bits, only waves. It's when you sample it into a digital system that it gains those properties. You have this the wrong way around. Digital audio (sampling of any analog/"real" signal) will always be an approximation of the real thing, by nature, no matter how many bits you throw at it.
The problem is that both the generation as well as the sampling is imprecise. So there are losses at every conversion from the digital to the analog domain. On top of that are the analog losses through the on chip circuits themselves.
All in all this might be sufficient for some LLMs, but they are worthless junk producers anyway, so imprecision does not matter that much.
Not in a completely analog system, because there's no conversion between the analog and digital domains. Sure, a big advantage of digital is that it's much much less sensitive to signal degradation.
What you're referring to as "analog audio hardware" seems to be just digital audio hardware, which will always have analog components because that's what sound is. But again, amplifiers, microphones, analog mixers, speakers, etc have no bit depth or sampling rate. They have gains, resistances, SNR and power ratings that digital doesn't have, which of course pose their own challenges