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My favorite solution to this comes from Fate's compels. In short, you bribe the player with the equivalent of Inspiration for buying in.
So, yeah, maybe the NPC is lying, but I can invoke their "Very Trustworthy" aspect, because the dice said they're coming off as very trustworthy, and you get a nice shiny fate point so long as you go along with it.
It can channels the metagamer's desire to win in a more story friendly direction.