this post was submitted on 31 Oct 2025
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So many people hate secret rolls. So many people feel like they remove agency from them.
But that's what the dice do. They're agency-revoking machines.
TBH, 5e hates secret roles. (yes, i know this is not a 5e specific post, just a personal gripe)
There are way too many abilities that trigger on a failed roll or can be used after a roll that this kind of play style straight up conflicts with.
One of the worst ones for this kind of thing is the soulknife rogue's Psi-bolstered knack (that they get at level 3), with both triggers explicitly on a failed roll and refunds if the extra dice if it doesnt make it succeed so you cant even include mystery if the reroll made it a success.
It works fine as long as they don't try to use the extra die until after the actual result is clear. So it's fine if they're trying to reroll checking for traps, but not if they're trying to reroll whether or not some creature successfully laid eggs inside them.