this post was submitted on 31 Oct 2025
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[–] edgemaster72@lemmy.world 8 points 4 days ago (2 children)

While this is true, there are also aspects of game play that blind rolls would interfere with, such as Heroic Inspiration or the Lucky feat, where you should be able to see what was rolled in order to use them as designed.

[–] Warl0k3@lemmy.world 4 points 3 days ago (1 children)

Are blind rolls implemented across the board like that very often? There's plenty of rolls that don't affect the game if the players know about them, or would hinder the game like you're saying. Probably for the sake of brevity the OG OP just didn't clarify all the exceptions to the rule. IDK tho maybe there really are pure-secret-roll DMs

[–] Archpawn@lemmy.world 2 points 3 days ago

You'd generally want blind rolls whenever a player is trying to find something out, like check for traps or see if someone's lying.

[–] kichae@wanderingadventure.party 1 points 3 days ago (1 children)

Well, not every game has Heroic Inspiration, but it still has people that gripe about secret rolls. And of those games that have metacurrencies for rerolls and the like, they're not intended to be used in those situations.

[–] edgemaster72@lemmy.world 3 points 3 days ago* (last edited 3 days ago)

Not every game has Wisdom saves either, I'm just going off what's in the meme. If you have an ability that can influence the outcome of your rolls, you should be able to see your rolls to use your ability as designed, assuming it's a roll that you should normally be privy to the result of and not the DM changing things as shown in the meme.

If a player is abusing knowledge of their rolls somehow, the solution isn't to fuck with game mechanics for everyone at the table, it's to talk with that person until you can either get on the same page, or not play together.