this post was submitted on 30 Oct 2025
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[–] MachineFab812@discuss.tchncs.de 11 points 5 months ago (2 children)

At some point, even a willing merchant should offer lower per-item payouts.

"I like you enough to go x over wholesale" only goes so far, and yeah, damn near everyone has an absolute limit on what they would expect to be able to offload in the next century. Likely a much lower limit than you would expet. Repeatedly selling the same thing should eventually invoke "I'll take one or two this time, but for the rest, you should probably visit x, who I sold that last truckload too, or x, who I had to PAY to haul it away. You now owe me money, btw."

[–] cactusfacecomics@lemmy.world 9 points 5 months ago

There's definitely a point where "selling goods" transforms into "offloading junk", especially when it comes to perishables.

Like man, you just brought in 500 cabbages that I watched you pick out of that farm over there. No, I'm not giving you full price for each of them.

[–] ripcord@lemmy.world 1 points 5 months ago (1 children)

No. They should never, ever, ever change this.

[–] MachineFab812@discuss.tchncs.de 1 points 4 months ago

Honestly, I usually find the items with the best effort-to-payout ratio disappointing precisely because they reward stealing from or murdering innocents, or farming uninteresting mobs, yet the same games expect me to believe all the bandits and killers are ill-equipped and poor-as-shit? ... and that the big-bads got that way(+awesome armor and weapons) from constant fighting?