this post was submitted on 27 Oct 2025
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Has anyone ever made something like a uh, sort of stamina/mana system for chess?
Like what I mean is, both players start with say 10 move/logistics points.
Different pieces cost different amounts of move/logistics points to move, and then uh, your move point pool replenishes by some amount on your next turn, maybe by some calculation of getting back more points the less units you have on the board.
You could also make that more nuts by allowing multiple units to be move in one player turn, with some kind of climbing cost penalty for each move after the first.
So you could blitz, but then basically be stunlocked for your next turn.
Why a stamina pool? Why not individual unit stamina? If a 6/6-stamina bishop flies 6 tiles across the board in a single turn, then it can't move until the next turn; it gradually regains its own energy by +2 spaces/turn, back up to 6.
You could certainly do that digitally no prob, but for an actual tabletop game... i dunno, feels too sacreligious to me to just straight up turn chess into a tactics combat game, lol.
I like the idea of a simple rule set that is easy enough to keep track of, but also allows a wide variety of possible strategies within it.
I think keeping the ... stamina pool or whatever, shared and common to the player, well it simplifies an ongoing irl game's tabulation as compared to keeping track of all units, and its also more like...
You are the commander, and you are managing the logistics of a whole army.
This is why I couldn't settle on the terminology... maybe 'command points' would be a better way to phrase it.
Oh, okay, yeah, that makes sense! And yeah, I was thinking that would make it closer to a computer game...
this feels pretty similar to what you're describing https://youtu.be/y7VtSK23_Jg
Edit: for those who don't want to click youtube, the person designs a chess board to play real-time chess. each piece has a movement cooldown enforced by the board which uses magnets to restrict you from moving pieces while they are on cooldown.
Well thats fucking neat on an engineering level alone, damn!