this post was submitted on 25 Oct 2025
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Ah, the bane of all adventurers: planning. Why waste time with thinky-think when big stick already hit good?
Though our party of three didn't include any ranged weapon characters (and my druid was the only caster), so we'd have been completely screwed if the dragon didn't fail a save before I ran out of spell slots. A strength save, so our own "plan" was a stupid gamble that only paid off due to luck.
IMO, you played perfectly. Luck and narrative building are fantastic skills that can tip a campaign in one direction or another, and we simply lacked one of the other. Revel in your superiority!