I would argue that terrain is a poor use-case. Well thought-out environmental design is really important; the environment of the game is the space you play in, and really informs how a game feels and how a player plays.
Shipping that all out to a chatbot feels like... Well, nobody's designed these levels, so why would I want to play them?
I would argue that terrain is a poor use-case. Well thought-out environmental design is really important; the environment of the game is the space you play in, and really informs how a game feels and how a player plays.
Shipping that all out to a chatbot feels like... Well, nobody's designed these levels, so why would I want to play them?