this post was submitted on 09 Oct 2025
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Katamari Damacy
EDIT: I could add a few more--
The original Legend of Zelda
Final Fantasy IV and VI; I was one of those people who bounced off of VII because of battle load times (I tried twice and both times that was what drove me from it)
A now-obscure Atari arcade game called Rampart
Another arcade game, an action RPG from Taito called Cadash, which could be played by four players on two linked cabinets (no emulation, even official ones, currently support this mode)
FF6 is mine. That moment when they turn the corner and the world map music changes. Beyond cathartic. The 3-4 hour tension and release they set up in that part of the game is an incredible design triumph.
I did okay with the delays in FF7 but it was absolutely unbearable by FF9. On the plus side, that drove me to discover Suikoden merely because it had instant transitions.