this post was submitted on 09 Oct 2025
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I clearly haven't played long enough because I have no idea what the comments are referring to.
I only ran into hostile alien life while gallivanting around and it was usually pretty easy to zap or run away from.
That, or I'm confusing Factorio with Satisfactory which is extremely common.
Definitely thinking of Satisfactory. The monsters in that don't really attack you unless you go to them and fhe weapons you get really kinda suck. In Factorio, they are triggered to come harass your constructions because of the pollution you cause. They're also very StarCraft Zerg like with how they create nests and spam you with overwhelming forces. But you have typical shooter weapons from pistols to rocket launchers as well as tanks and turrets.
I wish Satisfsctory was essentially just 1st person Factorio but the need for combat is so lacking in it that it gets super boring once you have a decently automated factory going.
Thanks!
I don't get to game much but have Satisfactory in my library, not Factorio. Every time I go to launch "that factory game" I look under the Fs and am always confused why I can't find it. 10 min later I'll realize I was thinking of Satisfactory... :P
Mostly true. Mostly 🤫
Are there raids now and I'm just out of date?
Iirc the spiders will wander to you eventually
As your factory grows, it produces pollution, which makes the aliens stronger. They become pretty dangerous, while you develop better ways to fight them, like the buggy, artillery, or spider mech.
Deathworlds are fun, my last one I had frequently 100s of buildings on fire and increased production to such a high degree to replenish combat losses. It was only when I came up with an overkill wall design and started implementing that all around the base starting from high risk points that the losses came down. The power demand was insane, GW of power just for the tesla turrets.
Gleba first run as a deathworld was probably not the best idea, but it was fun.
Pollution also prompts them to attack.
Terrain can naturally absorb some of it and trees can absorb even more but will eventually die from it, so they're just a temporary stopgap. Eventually when it reaches the aliens, they too will absorb it until they reach their limit then they'll organize attacks.
That being said, I can't remember if it's specifically pollution they absorb that causes them to evolve into stronger forms or if it's any pollution you produce that does it.
Seems to be the latter:
https://wiki.factorio.com/Enemies#Evolution
I've never understood how destroying nests logically accelerates evolution if none of them survive
I think it was mainly a design decision about wanting the game to get harder as you progressed instead of easier. Which I have mixed feelings about because divide and conquer where it starts hard but gets eaaier as you clean up can be very satisfying, but factory games can scale in ways that would make it more trivially boring.
This other nests pickup on pheromones that tell them what the others died from.
That or its a hive mind so they learn from each encounter.