this post was submitted on 30 Sep 2025
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[–] cerebralhawks@lemmy.dbzer0.com 16 points 23 hours ago (9 children)

BioWare needs to do what the Castlevania creator did. Konami wouldn't give up the rights to Castlevania (or sell it — the Netflix deal was lucrative, after all) and just make their own studio "with blackjack and hookers." Sure, the studio behind Bloodstained was problematic when it came to delivering on certain promises to Kickstarter backers, and sure, the mobile ports were abandoned and the Switch port was (apparently) never fixed... but on PC and Xbox at least, the game was fine. The best of Symphony of the Night and Aria of Sorrow, it's the best Castlevania game not called Castlevania, and it's among the best Castlevania games, too. I'm not sure there is even one that is actually better at everything. They really took all the good parts of Castlevania and, instead of a gimmick like an inverted anti-castle or entering paintings, they just made the castle stupidly huge, almost unreasonably so. The architecture doesn't make sense, but it never did.

It happened with the developers behind Fallout as well. They became Obsidian, and I think InXile got some of those developers. Obsidian went on to make Pillars of Eternity and The Outer Worlds. InXile made a bunch of RPGs too, but I can't name any without looking them up.

BioWare needs to take its talent and go indie.

[–] F_State@midwest.social 2 points 5 hours ago

BioWare has lost alot of it's talent in the last several years. There's almost no one left that played any hand in the Success of Dragonage or Mass Effect 1-3

[–] Adderbox76@lemmy.ca 1 points 7 hours ago

InXile was most famously the Wasteland series, the spiritual successors to the original fallout designs (1 and 2). But they also did Tides of Numeria and Bards Tale (I think, but don't quote me)

[–] whereyaaat@lemmings.world 2 points 13 hours ago* (last edited 13 hours ago)

It happened with the developers behind Fallout as well. They became Obsidian

Ok, well, let's not forget that the only reason Fallout achieved mainstream popularity is because Bethesda took it and applied their Elder Scrolls formula.

The Outer Worlds

Which although being more polished than Fallout, was nowhere near as good. They also had some bad writers with an agenda that made sure players couldn't have relationships.

BioWare needs to take its talent and go indie.

Bioware has no talent in 2025.

[–] Jarix@lemmy.world 2 points 17 hours ago

Dead Cells which eventually got Castlevania official support is very good

[–] DoucheBagMcSwag@lemmy.dbzer0.com 5 points 22 hours ago (1 children)

They kinda are.. Look up Exodus. Feels like that game will never come out though

[–] brucethemoose@lemmy.world 5 points 19 hours ago* (last edited 19 hours ago)

That's the issue, isn't it?

I see this on the internet a lot. People posit things like "wouldn't it be awesome if these fired devs got together" or "Why don't they make good stuff anymore? Wouldn't it be great if somone made a thing like this old beloved thing..."

...Except it's already happening. Or happened.

And there's just so much noise on the internet, it's largely unknown to the folks who'd be interested.

To be clear, I'm not blaming OP, and I've done the exact same thing myself. But I still find it kind of... sad.


Anyway, thanks, I am bookmarking Exodus and Archetype Entertainment now.

[–] WhiskyTangoFoxtrot@lemmy.world 1 points 18 hours ago

They could buy the rights to the Freespace franchise from Interplay. It's the same story, after all.

[–] addie@feddit.uk 1 points 21 hours ago

InXile did Wasteland 2/3 and Torment: Numenara. All fine RPGs.

Completely agree that the talent needs to go elsewhere - this deal is the death knell for creative works at EA. I'd be careful about what you promise on Kickstarter, though. Signing up to lots of stretch goals is likely to burden your game with lots of tickbox features that don't make any sense.

In fact, I'd say that Bloodstained (while generally excellent) would be improved by cropping out some stuff. The crafting, cooking and crop farming could just be chopped out whole, and put all the upgraded gear in the place where you find items. Would swap out some of the enemy and boss count for a bit more variety. And 'hard mode' could have done with some playtesting and a general rebalance, or just be renamed 'infrequent crazy difficulty spike' mode. But someone paid for those tickboxes and so we've got them.

Letting RPG designers run completely free from publishers can be a recipe for disaster, too. Pillars of Eternity? Excellent. PoE2? Unbelievably unfocussed and sprawling, disrespectful of your time, goes nowhere fast. Could possibly have made two games out of it if someone had told them to chop it in half and then polish the bits, but was a bit of a studio killer instead, could never sell enough to cover the costs.

[–] Glide@lemmy.ca 1 points 21 hours ago

and the Switch port was (apparently) never fixed...

What's the supposed issues on the Switch port? I only owned the game on Switch, and I didn't have any issues playing through it.