this post was submitted on 24 Sep 2025
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In a game that's all about decision-making aboard the U.S.S. 'Voyager,' of course players are going to be asked to tackle one of the most infamous decisions made in 'Star Trek.'

Last month, we were very excited to see the announcement of Star Trek: Voyager – Across the Unknown, a new survival game from Daedelic Entertainment and Gamexcite that tasks you with charting the U.S.S. Voyager‘s journey home from the Delta Quadrant as you repair the ship in the wake of the event that flung it 70,000 light-years across space in the first place, and make your own decisions from the captain’s chair about where to go, who to fight, and who’s on your crew.

And yes, that means you will be able to decide whether or not there is justice for Tuvix.

...

Star Trek Voyager – Across the Unknown still doesn’t have a release window, but aside from being available to wishlist on Steam for PC players, it’s now been confirmed that the game is also coming to Xbox Series X and S as well as PS5.

Trailer


Edit: Me after seeing all the Robet Dalys in the comments:

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[–] InevitableWaffles@midwest.social 7 points 20 hours ago (5 children)

I never understood why they didn't just use the transporter to recreate Tuvok and Neelix. You have their patterns on file when they last transported. Just leave him alive and duplicate those two and you get both scenarios. We have seen examples of duplicates throughout the show. I know this isn't really the point, but it's always felt needlessly contentious when the writers could have just done it.

[–] Adderbox76@lemmy.ca 4 points 8 hours ago

Because then Tuvix would still exist. And that flies in the face of all that is holy.

[–] cerebralhawks@lemmy.dbzer0.com 1 points 10 hours ago

Because the point was the moral question.

[–] Nomecks@lemmy.ca 14 points 20 hours ago (2 children)

It would have worked if they routed an inverse tachyon beam through the transport buffer.

[–] wuffah@lemmy.world 9 points 16 hours ago (1 children)

Sure, but how would you account for the phase variance in pattern cohesion from the temporal drift induced by the inverse tachyon field?

[–] lime@feddit.nu 9 points 15 hours ago (1 children)

you can tap into the resonance frequency of the warp field to stabilise the wave but you'd need to disable a level of core safeguards while materialising.

[–] wuffah@lemmy.world 2 points 5 hours ago (1 children)

Can the intermix chamber take that much resonance flux?

[–] lime@feddit.nu 3 points 5 hours ago (1 children)

if you reverse the polarity of the deflector and set up a concentrator in engineering.

[–] wuffah@lemmy.world 1 points 4 hours ago
[–] InevitableWaffles@midwest.social 9 points 19 hours ago

See? We could have technobabbled it into a new character on the show but here we are, arguing about this again lol

[–] data1701d@startrek.website 2 points 18 hours ago (1 children)

From what I can tell, their patterns are only on file during the transport, after which they are discarded. They imply it takes a lot of power and data storage to transport, meaning that they can’t just store everyone’s patterns.

There is an instance in beta canon, but just knowing that transporters and the title are related might spoil the entire plot. Thus, I am using nested spoilers so that people can check if it might be something they’re going to read without knowing exactly which thing it is.

Spoiler for IDW Trek comics
spoiler IDW Lower Decks comics/graphic novels spoiler
Warp Your Own Way SpoilerSomeone does overcome the power and storage problem and figures out how to make unlimited copies of a person, using this to repeatedly clone Captain Freeman and then Mariner to get secrets out of them. However, this was with years of research, and it was all destroyed within the comic plot to maintain continuity with the screen.

However, you could probably try replicating the two containment beams thing that happened to Riker and Boimler, though, duplicating Tuvix and splitting one.

[–] Shadow@lemmy.ca 4 points 17 hours ago (1 children)

They stored people in quark's holosuites in that ds9 episode

[–] data1701d@startrek.website 1 points 5 hours ago

Actually, they were stored across the entire station's computer systems; only part of them was in Quark's holosuite. It basically took every bit of storage on DS9 to store them.

[–] Hominine@lemmy.world 2 points 19 hours ago* (last edited 17 hours ago) (1 children)

Not going to not take a side on this just dropping one of my favorite videos. Bonus extended criticism.