this post was submitted on 24 Sep 2025
868 points (95.2% liked)
Technology
75458 readers
2391 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related news or articles.
- Be excellent to each other!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, this includes using AI responses and summaries. To ask if your bot can be added please contact a mod.
- Check for duplicates before posting, duplicates may be removed
- Accounts 7 days and younger will have their posts automatically removed.
Approved Bots
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Well the problem for google is that Youtube MUST be accessible to almost any internet user in the world - that's a key reason why it's so ubiquitous.
The reason this cat and mouse game has lasted as long as it has in the first place is because any method that is currently being quashed has a solution lying in another user agent that youtube can't kill.
If one day YT sets a "minimum requirements" page on their website to access their content, they've immediately ceded market share to the next upstart. Imagine if they broke viewing for all of the countless cheap (and e-waste) phones, tablets, low end IOT devices, "smart TVs", and so on because they place a requirement that the device cannot meet. Those users will not throw away their hardware - they'll migrate to the first available alternative way to watch content.
As long as YT caters to the lowest common denominator (Their business model essentially binds them to do so), there will always be a software/hardware environment that these tools can spoof. The moment that stops being the case, people look for other options.
A similar analogy would be how Microsoft handled the windows 11 requirements - the strict requirements locking out years upon years of hardware has resulted in a substantial amount of users finding workarounds for their machines (like windows 10 IOT LTSC), or to even jump to linux entirely. They abandoned the entry level users, so entry level users are abandoning them.
This all incorrectly assumes that there exists any viable competition to switch to. YouTube ran at a net loss for over a decade to get the reach they currently have, only because Google was one of the very few companies who could feasibly afford to do so. Nobody else with the resources to compete with YouTube is willing to compete with YouTube, because of the massive cost required to get even a fraction of that user base, let alone a critical mass.
And most of the content people access YouTube for is only found on YouTube, so those hypothetical users aren't going to switch to a new platform, they're going to either just flat-out stop watching or will replace their devices.
Users replacing their devices isn't feasible in many parts of the world, especially outside of the west.
You are correct that a service similar in scale and scope would not appear out of the aether due to the cost, but to say nothing would make a grab for those underserved users would be foolish.
Again - the entry level cost conscious users do constitute a large part of Youtube's userbase, so even if they are burdensome to support (due to ad blocking rates, required legacy features to upkeep, and so on), they are a core part of the audience that youtube serves. In an economic environment where people cannot afford to abandon their hardware, there is no chance they will opt out of receiving information and entertainment entirely because of their devices being unsupported by google's sites. They will move to the next service in the chain, either existing or new. To google's investors, that shrinkage in userbase may be untenable.
PeerTube or LBRY (The protocol, not Odysee) might help in that. As in decentralized instances focussing on specific content. All connected via hubs/open-protocols.
Basically Decentralized or distributed networks are key. The next hurdle is populating those platforms with content.
Not just populating with content, but also create revenue in some way. Otherwise creators won't post their content there, they have to make a living from whatever platforms they're on after all
Would be cool if someone started a thread/post, where we could discuss & debate this.
As in how obe can build a good content platform that can truly challenge big tech.
Unfortunately video platforms are also much harder on small hosts. More storage, more bandwidth, harder to moderate.
I feel like the solution might be a media management company, like buffer, offering to host videos directly and over a open protocols for a small upgrade in addition to posting to YT et all.
Not-so-fun fact, this is exactly what ATSC 3 is trying to do for OTA broadcast TV.
ATSC 3 ? Never heard of that, but I'm curious.
New broadcast standard which if implemented as intended, will use Widevine DRM to encrypt/decrypt streams, and require a web connection to view previously free OTA broadcasts, also that DRM will limit what you can do with it, as Rossmann puts it early on in his 'this is why I show these things in my vids' vid. https://peertube.gravitywell.xyz/videos/watch/61332f1b-9a15-46b6-8a97-c4e378fbce72
Damn. Hopefully some capture mechanism will exist so piracy sites can still reupload a backup.
HDMI capture will always work.