this post was submitted on 21 Sep 2025
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Yeah, I am enough of a gun nerd, and video game /software nerd, that I have actually made more than one milsim level ballistics simulations as mods or sort of toy models from which to then try and optimize down to something that could work in realtime with many players as a reasonably true to life ballistics and player damage / effects model.
And I've also shot a decent bit in real life.
I actually originally taught myself matrix algebra and transforms simply to be able to properly do richochets as a Source mod, way way back.
... Maybe not quite the same degree of fidelity as the people that code say, the actual material physics simulations used to model exactly what different tank rounds would do to exactly what kind of tank armor, how much spalling there would be...
But yeah.
The scenario we are being presented with is indeed miraculous, as in, it completely defies the laws of physics and is literally impossible.
Like, the reason world militaries went down from something like a 30.06 as a mainline infantry combat round, down to something closer to a 5.56 ... is that a 30.06 is massive overkill when it comes to killing a human.
You do not need that much power, you rarely need that much range, that much recoil, you can down caliber and still be very deadly, but also now your soldiers have a lighter weapon, more ammo, and can more easily get off multiple, accurate, lethal shots in a shorter time frame.
You do not need your entire armed force to be equipped with roughly 'sniper rifles'.