Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Related communities
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Video games
Generic
- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
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view the rest of the comments
On the contrary, it should be perfectly runnable at 4K because its a 2025 FPS game and the cel-shaded graphics should be easy to render.
'Unreal Engine' is no excuse either. Try something like Satisfactory rendering literally thousands of dynamic machines on a shoestring budget with Lumen, like butter, on 2020 GPUs, and tell me that's a sluggish engine.
This is on Gearbox, who've developed on Unreal for 2 decades. And 'sorry, we'll work on it' would have been a fine response...
My understanding is that Unreal is a garbage engine for optimization at face value, it has a lot of useful tools and a lot of incorrect/dated documentation for those tools some of which are also just kind of configured wrong as their default settings. If effort is put into optimization to configure things correctly and only use the various tools like nanite or lumen in their actual use cases (rather than just throwing them on everything) you can get some pretty fantastic optimization.
TLDR: Good but complex tools marketed as low effort with bad defaults and exagerated marketing.
Gearbox has developed on Unreal Engine since 2005. They have ~1,300 employees.
I'm sorry, I know game dev is hard. But if small, new studios can get it to work, Gearbox should get it to fly. They have no excuse.
Right because Cyberpunk looks amazing in 2025 and it ran like shit five years ago at launch.
But 4K gaming is more demanding than people realise and gaming companies shouldn't be getting so much flak for it.
why are we comparing a game 5 years ago to one released today? hardware is much more capable now.
Eh, I guess it is. But it also isn’t. We have stagnated a bit in the rasterization and VRAM departments when you talk about affordable entry level cards that most people buy.
And the PlayStation 5 has not changed since it launched…
Sure, newer cards have Ray Tracing stuff and new video encoder pipelines and some other things. But when you look at classic rasterization, and look at xx60 and xx70 class cards, it’s not the sort of leaps we use to have. Node shrinks are not what they use to be.
A 3060 is as fast as a 2070 super. Just as an example I have first hand experience with. There use to be much larger performance gaps between generations.
Honestly Cyberpunk's raytracing runs like poo compared to Lumen (or KCD2 Crytek) compared to how good it looks. I don't like any of the RT effects but RT Reflections; both RT shadows options flicker, RT lighting conflicts with the baked-in lighting, yet doesn't replace it if you mod it out.
Most of Cyberpunk's prettiness is there from good old rastarization, more than most people realize.
PTGI looks incredible, but it's basically only usable with mods and a 4090+.