this post was submitted on 17 Sep 2025
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[–] Flagstaff@programming.dev 14 points 15 hours ago* (last edited 15 hours ago) (2 children)

I haven't read the article, but just going off the title, if that's accurate: isn't that how it'd be for any game? I'm not defending it but the only platform I've seen devs give Steam keys to players for ownership on has been on itch.io.

People don't suddenly get rewarded cross-platform ownership just because they bought it on one platform. Same with Unrailed, had it come out on Switch first and Steam later, etc.; they must re-buy if they want it on Steam. Same with Slay the Spire: existing Steam owners don't suddenly gain Android access just because it released on Droid, etc.

[–] Taiatari@lemmy.world 5 points 9 hours ago (1 children)

Was the same for ESO, if you bought it before it made its way to steam you would have to buy it again through steam if you want to play it through steam.

[–] Croquette@sh.itjust.works 2 points 6 hours ago (1 children)

Doesn't mean it isn't scummy. In today's day and age, where you can link every platform with every other platform, they could have integrated their existing account system with Steam and make the game available to people that already own the game.

But there is more money to squeeze out of their playerbase.

[–] Taiatari@lemmy.world 2 points 5 hours ago

I never said I agree with their decision. I only pointed out that Bethesda did the exact same thing with ESO.

[–] hedgehog@ttrpg.network 8 points 14 hours ago

The system is still “PC” in this case, even if technically the platform is different. And since you have to log into your account with their service, they can easily confirm that you own the game.

I don’t have to create an account to play Slay the Spire on Android.