Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Related communities
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Video games
Generic
- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
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- !WorkersAndResources@lemmy.world
Language specific
- !JeuxVideo@jlai.lu: French
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It took Silksong coming out for me to identify why I wasn't a fan of Hollow Knight, and it's touched on in this video.
It's the runback.
The Dark Souls series of games have the same "problem", and it's why I don't enjoy them either.
I'm a huge fan of Celeste, Super Meat Boy, the Ori series. When I fail at these games, I'm right back in the action.
I'm not against having to learn boss patterns, I really enjoyed Cuphead because after I've failed I'm right back in the action.
And while it's an easier game by comparison, Shovel Knight was a fun game. The checkpoints were plentifully and I could increase the difficulty by destroying them.
But when I played Hollow Knight I reached a point where I was just running to the boss and dying. Then again. And again. And again. I wasn't getting better. And the time it took to get back just took too long and wasn't fun. It wasn't a rage quit. I was having fun at one point... But then the game wore me down and eventually it wasn't.
I don't think the game needs to change. Although I think adding difficultly modifiers would be a good idea. I played through Metroid Dread on normal difficulty and after beating it was having so much fun I immediately played it again on Hard difficulty. If there were a mode with more checkpoints in Hollow Knight and Silksong I might give them a shot.
I think the runback is important to give you time to think. You can repeatedly attempt a difficult section of a game with a ton of checkpoints and get through it without actually learning it properly. You essentially get lucky that your hands do the right thing just enough to get by.
Imagine going to a piano recital where the person keeps messing up and repeating a difficult passage of the music, never actually being able to play the entire thing without making a mistake! That’s just not very impressive!
The goal of playing a difficult game should be to improve your skills and get better, figure out new strategies and use them in battle, not merely reach the end.
And here I thought the goal of playing a game was to enjoy my limited free time.
It is, but different people enjoy different things. Hard games like this focus on long term goals and achieving mastery as the source of fun. Other games aim to be more relaxing.
I like all types of games. I just think it’s a bit silly when people argue “why isn’t this orange more like a banana?”