this post was submitted on 11 Sep 2025
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Soulslike - Discussion, News, Memes

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This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".

Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.

Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:

[BB] This enemy is so difficult!

or

[DS1] Anyone struggling with the gargoyles?

Friends:

!liesofp@lemmy.zip

!bloodborne@lemmy.zip

!sekiro@lemmy.zip

!eldenring@lemmy.world

!shittydarksouls@lemmy.world

Should you have any questions, please do let me know.

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[–] drosophila@lemmy.blahaj.zone 8 points 6 days ago

Here's what I would want in a remake:

The glowing tree nodes that you have to kill are scattered around the city / temple complex. You must traverse the city to reach them, but can tackle them in any order.

While you do this witches of Izalith (or possibly the bed itself) try to spellsnipe you. You must dodge roll on the audio queue like dodging the channelers in the archives. Maybe there are also vine walls you have to break open while this is happening.

With each tree node you kill the temple complex falls apart more and more, cutting paths off and opening up new ones. The floor beneath you might collapse and take you to underground hallways where you have to fight demons. Regardless of the changes it should be fairly obvious where to go, as solving a maze while getting shot at isn't fun.

Just like with the normal bed your damage carries over between deaths.