Soulslike - Discussion, News, Memes
This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".
Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.
Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:
[BB] This enemy is so difficult!
or
[DS1] Anyone struggling with the gargoyles?
Friends:
Should you have any questions, please do let me know.
- Firestorm Druid
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Only a couple extra permanent ones from actual mask shards though, right?
I think the tools are this one's intended combined damage mitigation, e.g. the magma bell reducing fire attacks to 1 damage. It's not really that every significant enemy does 2 damage and that's that, instead you gotta gear up synergistically.
I get what you're saying though. I think probably they wanted to make other gear more meaningful than in HK where mask shards & silk spools are kinda the only collectables worth a damn.
But it's not just significant enemies. I mean most bosses do, but also the sandworm floors, the gear floors and ceilings, and most larger regular enemies. There are also several common smaller enemies whose attacks hit twice, which is effectively the same.
The magma bell only protects you from fire damage, which really hasn't been much of a concern so far in my playthrough. I don't have any other items that mitigate damage. The closest that I have is the plasmium.
Yeah I don't have many tools in general but I upgraded the blue slot on my crest first anticipating nice synergies between healing & damage reduction