this post was submitted on 10 Sep 2025
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[–] frezik@lemmy.blahaj.zone 20 points 1 day ago (2 children)

Large studios could make smaller games. Fund 10 games for the price of 1 big one. Expect at least one or two to be absolute gangbusters.

[–] Katana314@lemmy.world 2 points 1 day ago (1 children)

That might not quite be true. You can’t have 1000 people make Hollow Knight overnight. It’s like the old adage of 9 mothers making a baby in one month.

The closest thing would be to split the studio internally into 10 small teams, and have them each make a game over a long period of time; maybe that’s what you were implying.

[–] frezik@lemmy.blahaj.zone 4 points 1 day ago

Well, yeah, that's how you do it. No reason to have one AAA sized team for ten small games.

[–] SailorFuzz@lemmy.world -4 points 1 day ago (2 children)

I don't think a flood of low effort games is the solution you think it is.....

[–] MufinMcFlufin@lemmy.world 7 points 1 day ago

The latest Call of Duty game, Blacks Ops 6, is estimated to have a budget between $450,000,000 and $700,000,000. 1/10th of that budget ($45M to $70M) is still more than the entire development budget for The Witcher 3 at $35,000,000. The only thing they would likely need to cut back on is their marketing budget of $35,000,000.

You could probably make a hell of a lot of AAA games for the same price as GTA 6.

[–] frezik@lemmy.blahaj.zone 5 points 1 day ago (1 children)

It's what indie games already are. Following Sturgeon's law, 90% of indie games are garbage. We venerate the 10% that aren't.

This is an interesting point. With the decline in AAA game quality over the past... 5 (?) years, i wonder what percentage of them are garbage vs not. Because IMO, I've seen very very few that even twinkle, let alone shine, and i love blockbusters (though 2025 is shaping up wonderfully)