this post was submitted on 10 Sep 2025
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[–] Snickeboa@lemmy.world 16 points 1 day ago (4 children)

Well, of course smaller studios can charge less for their product in order to make a profit. Their expenditures has to be a lot less, and hence they need to make less money to make a profit.

[–] frezik@lemmy.blahaj.zone 20 points 1 day ago (2 children)

Large studios could make smaller games. Fund 10 games for the price of 1 big one. Expect at least one or two to be absolute gangbusters.

[–] Katana314@lemmy.world 2 points 1 day ago (1 children)

That might not quite be true. You can’t have 1000 people make Hollow Knight overnight. It’s like the old adage of 9 mothers making a baby in one month.

The closest thing would be to split the studio internally into 10 small teams, and have them each make a game over a long period of time; maybe that’s what you were implying.

[–] frezik@lemmy.blahaj.zone 4 points 1 day ago

Well, yeah, that's how you do it. No reason to have one AAA sized team for ten small games.

[–] SailorFuzz@lemmy.world -4 points 1 day ago (2 children)

I don't think a flood of low effort games is the solution you think it is.....

[–] MufinMcFlufin@lemmy.world 7 points 1 day ago

The latest Call of Duty game, Blacks Ops 6, is estimated to have a budget between $450,000,000 and $700,000,000. 1/10th of that budget ($45M to $70M) is still more than the entire development budget for The Witcher 3 at $35,000,000. The only thing they would likely need to cut back on is their marketing budget of $35,000,000.

You could probably make a hell of a lot of AAA games for the same price as GTA 6.

[–] frezik@lemmy.blahaj.zone 5 points 1 day ago (1 children)

It's what indie games already are. Following Sturgeon's law, 90% of indie games are garbage. We venerate the 10% that aren't.

This is an interesting point. With the decline in AAA game quality over the past... 5 (?) years, i wonder what percentage of them are garbage vs not. Because IMO, I've seen very very few that even twinkle, let alone shine, and i love blockbusters (though 2025 is shaping up wonderfully)

[–] Gradually_Adjusting@lemmy.world 10 points 1 day ago (1 children)

I have to assume that also, it's a game that is definitely not for everyone, and the price reflects that. If I only got as far as I have in 5 hours and decided to give up, I'd have been sore about $40. As it is I'm going to spend a lot more time with it and I'm already happy with how much entertainment I've got for my money.

This is me too. I took a bit longer than expected to get back into the flow of HK (sequels amirite?), but once I did.. I'm obsessed lol

[–] Engywuck@lemmy.zip 3 points 1 day ago (1 children)

I can't understand these complaints, honestly. It's not like games are some kind of vital necessity. What's more, I'd say they are luxury goods. So, either you pay for them or just pirate them (or ignore them altogether). Complaining makes no sense.

[–] FishFace@lemmy.world -3 points 1 day ago (1 children)

Exactly. The alternative to most companies setting prices dictated by what they can get away with charging is some kind of state involvement in setting prices, or even in production - you can imagine that in a communist state, there might be a government-run game studio, for example, and it would put out games at a certain price point calculated to be acceptable to the government's goals and ideals.

I think this could actually work just fine, and think it'd be a great way to solve the problem of copyright. But we also shouldn't kid ourselves: the government isn't going to take vast amounts of money it could allocate to healthcare, transport, etc and allocate it to non-essential entertainment like video games. Look at government expenditure on the arts nowadays. So there would be fewer video games coming out in that system, and fewer opportunities for a Hollow Knight to come out of it all.

[–] MufinMcFlufin@lemmy.world 2 points 1 day ago (1 children)

Given the current administration, bold of you to assume that they would spend a penny more than the absolute, bare minimum on healthcare, transport, etc

[–] FishFace@lemmy.world 0 points 1 day ago

Hopefully it's obvious that when I talk about a communist state or other state initiating huge state-run enterprises like game studios, the current US adminstration is not of much interest.

[–] shiroininja@lemmy.world -5 points 1 day ago (2 children)

Not to mention it’s a smaller game. And people will point to that it took 6 Years to make. It really shouldn’t have taken 6 years to make it. What were they doing, working one guy to death on it?

[–] MufinMcFlufin@lemmy.world 7 points 1 day ago

In my experience, most people who complain about the length of time it took to develop something like a game have no experience in relevant fields and don't understand how long it really takes to do the bare minimum for even a 30 hour game experience, much less to make it a quality experience.

I could hammer out a "game" with dozens of hours of "content" in a week that perhaps a single digit number of people will buy before immediately requesting a refund. Making something good is what takes time. It involves a lot of steps of going back, seeing what works and what doesn't, revising, and reiterating.

Breath of the Wild by comparison also took about 6 years to make with a team of 300 people. Silksong apparently was developed by a team of 3. While I doubt they were living the high life the entire 6 years, I also have doubts they were working each other like slaves. Therefore I believe they were likely working at a more normal pace for game development, and it simply takes that long to make a quality experience.

[–] funkless_eck@sh.itjust.works 1 points 1 day ago

Well considering only 4 people work on the game, and one of them only does the music, probably, yeah.