this post was submitted on 09 Sep 2025
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Soulslike - Discussion, News, Memes

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This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".

Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.

Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:

[BB] This enemy is so difficult!

or

[DS1] Anyone struggling with the gargoyles?

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However, some have criticised Silksong for being a bit too punishing, as its typically faster pace pushes you to be even more focused.

In particular, the title's tricky opening hours have been catching some players off guard, and that's what Team Cherry's looking to address via the game's upcoming patch.

It'll feature a "slight difficulty reduction in early game bosses Moorwing and Sister Splinter".

I haven't kept up with news about the game. Is the game that difficult compared to Hollow Knight?

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[–] thesohoriots@lemmy.world 2 points 1 week ago (1 children)

Does “opening hours” truly mean a little ways into the game, or is it like the Armored Core helicopter again?

[–] JakenVeina@midwest.social 2 points 1 week ago

You're hitting enemies that hit for double-damage within the first hour of the game. In Hollow Knight, that didn't start happening until at least halfway through, if not later. At the same time, you start the game with the same amount of health, and with the way the healing system has been reworked, healing is both a bit more costly, and dis-incentivized. Ultimately, the game incentivizes perfect play WAY more than Hollow Knight did, from the outset.

That said, I love the game, and LIKE most of these changes. I like that they found a way to make this game not just Hollow Knight, with a different story and different characters. I just really don't understand the decision to make double-damage so common. I really really hope it doesn't mean triple-damage is coming, in the late game.