Soulslike - Discussion, News, Memes
This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".
Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.
Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:
[BB] This enemy is so difficult!
or
[DS1] Anyone struggling with the gargoyles?
Friends:
Should you have any questions, please do let me know.
- Firestorm Druid
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It's unforgiving. You can't make too many mistakes, every fight is a real chance to die. Money is scarce.
My early read is that it seems to be trying to do the same thing FromFoft was doing with Sekiro, vis à vis how the moveset and the character you play as rewards you for adopting the fighting style of the main character. The last game gave you a lot of leeway to do whatever works, but this one wants you to fight like Hornet and make it look good.
There was always going to be a lot of spilled ink about this game, and I think it's too soon to be saying anything definitive. There's a continuity of game design ideas that does seem to have evolved though, and like any game that asks a lot of the player, it's going to divide opinion strongly.
It might be telling that they're only tweaking certain things moderately, which speaks to the fact that they think most of the difficulty is close to where they think it should be.
I'd say Silksong has more flexibility than Sekiro, with the crest system.
I'm not far in enough to have more than a few tools and ~~crests~~ edit: items (I only have one crest so far), all I'm saying is that coming to Sekiro from DS3 felt deliberately limiting with the same basic idea as what I'm seeing so far.