this post was submitted on 06 Sep 2025
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Gaming

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[–] RedFrank24@lemmy.world 21 points 1 day ago (5 children)

I get the feeling a lot of gamedev communities are full of people who haven't built anything anyone wants to buy, and so get super bitter towards anyone wanting to try, or anyone who manages to make something that actually picks up steam and becomes successful.

They're the sorts of people that will go "X Game is objectively bad!" and then shill their own game which is also bad.

The same happens in art and animation communities, where something will become popular and people will disguise their feeling of "Why can't I get that?!" with "pfft, it's objectively bad!".

[–] Deceptichum@quokk.au 6 points 15 hours ago* (last edited 15 hours ago)

Most Indie gamedev communities are super supportive of each other, or at least that's been my experience from TIGSource to Itch.io days.

[–] d00ery@lemmy.world 2 points 13 hours ago

statistically speaking not every game will be a commercial success.

[–] Zwrt@lemmy.sdf.org 12 points 1 day ago* (last edited 1 day ago)

Speaking as someone who knows a little about game development from formal education in the matter

99% of people on the internet critizing game development have not the faintest idea what they are talking about.

A quick, translation guide (joke):

“I understand that might not be easy but” - would be super easy but there is a list of good reasons why we shouldn’t

“Seems like it would be easy too…” - its a pointlessly impossible endeavour to spend any time on this.

[–] Jankatarch@lemmy.world 11 points 1 day ago

Also with gamedev there is the additional "I have this great idea but I don't know how to code" community too.

[–] Wolf@lemmy.today 5 points 1 day ago* (last edited 1 day ago)

I am sure you are right, but r/gaming is a general gaming board. It's not really focused on game creation/development.