this post was submitted on 27 Aug 2025
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No Man's Sky
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when i finally picked it up a few years ago on gog i didn't even get as far as that. i did the tutorial, flew to a second planet, and promptly got stuck in a tree, which was very funny.
the main thing that made me stop was how light everything felt. everything felt... flimsy, like the digital equivalent of those knock-off gas station transformer toys that whitened at the joints when you played with them as a kid.
...that may be too specific a reference. point being, i want space ships to feel weighty and solid.